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% Randomized drawing of individual glyphs
% Author: István Szántai (szantaii)
% Original at: http://tex.stackexchange.com/a/197677/8844
\documentclass[10pt, a4paper]{article}
\usepackage[T1]{fontenc}
\usepackage{luacode}
\usepackage{tikz}
\usetikzlibrary{svg.path, positioning}
\pagestyle{empty}
\tikzset{%
glyph node/.style={%
inner sep=0pt,%
outer sep=0pt%
},%
glyph outline/.style={%
line width=0pt%
}%
}
\begin{luacode*}
function read_font_data(file)
local glyphs = {}
local fd = io.open(file, "r")
local content = fd:read("*all")
fd.close()
for glyph in string.gmatch(content, "<glyph[^/>]*") do
local glyph_tag = string.gsub(glyph, "\n", " ")
local unicode = string.match(glyph_tag, "unicode="[^"]*")
local outline = string.match(glyph_tag, "d="[^"]*")
local width = string.match(glyph_tag, "horiz%-adv%-x="[^"]*")
if unicode ~= nil and #unicode >= 10 then
unicode = string.sub(unicode, 10, #unicode)
end
if outline ~= nil and #outline > 4 then
outline = string.sub(outline, 4, #outline)
end
if width ~= nil and #width >= 14 then
width = string.sub(width, 14, #width)
end
if unicode ~= nil then
glyphs[unicode] = {width, outline}
end
end
return glyphs
end
-- returns a random float number between the specified boundaries (floats)
function random_in_interval(lower_boundary, upper_boundary)
return ((math.random() * (upper_boundary - lower_boundary)) + lower_boundary)
end
-- note: scaling is applied before randomization
function scale_and_randomize(glyph, scale_factor, lower_boundary, upper_boundary)
local width = glyph[1]
local outline = glyph[2]
local previous_was_number = false
local processed_outline = ""
local number = ""
if width ~= nil then
width = width * scale_factor
end
if outline ~= nil then
for i = 1, #outline, 1 do
local char = string.sub(outline, i, i)
if previous_was_number then
if string.match(char, '%d') ~= nil or
char == "." then
number = number .. char
else
-- scale and randomize
number = number * scale_factor
number = number * random_in_interval(lower_boundary, upper_boundary)
number = string.format("%.3f", number)
processed_outline = processed_outline .. number .. char
number = ""
previous_was_number = false
end
else
if string.match(char, '%d') ~= nil or
char == "-" then
number = number .. char
previous_was_number = true
else
processed_outline = processed_outline .. char
previous_was_number = false
end
end
end
end
return {width, processed_outline}
end
function print_glyph(glyph, scale_factor, lower_boundary, upper_boundary)
local randomized_glyph = scale_and_randomize(glyph, scale_factor, lower_boundary, upper_boundary)
local width = randomized_glyph[1]
local outline = randomized_glyph[2]
if outline ~= nil then
tex.sprint("\\filldraw[glyph outline] svg "" .. outline .. "";")
end
end
function return_glyph(glyph, scale_factor, lower_boundary, upper_boundary)
local randomized_glyph = scale_and_randomize(glyph, scale_factor, lower_boundary, upper_boundary)
local width = randomized_glyph[1]
local outline = randomized_glyph[2]
if outline ~= nil then
return "\\filldraw[glyph outline] svg "" .. outline .. "";"
else
return ""
end
end
function draw_sample_glyphs(glyphs)
tex.sprint("\\begin{tikzpicture}")
tex.sprint("\\node[glyph node, matrix, anchor=south west] (a1) {" ..
return_glyph(glyphs["a"], 0.05, 1, 1) ..
"\\\\};")
tex.sprint("\\node[glyph node, matrix, anchor=south west, right=7.5mm of a1] (a2) {" ..
return_glyph(glyphs["a"], 0.05, 0.8, 1.2) ..
"\\\\};")
tex.sprint("\\end{tikzpicture}")
end
function draw_sample_text(glyphs)
local horizontal_space = "0.5mm"
local vertical_space = "1.25mm"
local scale = 0.05
local lower_boundary = 0.9
local upper_boundary = 1.1
tex.sprint("\\begin{tikzpicture}")
tex.sprint("\\node[glyph node, matrix] (m1) {" ..
return_glyph(glyphs["m"], scale, lower_boundary, upper_boundary) ..
"\\\\};")
tex.sprint("\\node[glyph node, matrix, right=" .. horizontal_space ..
" of m1] (a1) {" ..
return_glyph(glyphs["a"], scale, lower_boundary, upper_boundary) ..
"\\\\};")
tex.sprint("\\node[glyph node, matrix, right=" .. horizontal_space ..
" of a1] (t1) {" .. "\\raisebox{" .. vertical_space .. "}{" ..
return_glyph(glyphs["t"], scale, lower_boundary, upper_boundary) ..
"}" .. "\\\\};")
tex.sprint("\\node[glyph node, matrix, right=" .. horizontal_space ..
" of t1] (h1) {" .. "\\raisebox{" .. vertical_space .. "}{" ..
return_glyph(glyphs["h"], scale, lower_boundary, upper_boundary) ..
"}" .. "\\\\};")
tex.sprint("\\node[glyph node, matrix, right=" .. horizontal_space ..
" of h1] (e1) {" ..
return_glyph(glyphs["e"], scale, lower_boundary, upper_boundary) ..
"\\\\};")
tex.sprint("\\node[glyph node, matrix, right=" .. horizontal_space ..
" of e1] (m2) {" ..
return_glyph(glyphs["m"], scale, lower_boundary, upper_boundary) ..
"\\\\};")
tex.sprint("\\node[glyph node, matrix, right=" .. horizontal_space ..
" of m2] (a2) {" ..
return_glyph(glyphs["a"], scale, lower_boundary, upper_boundary) ..
"\\\\};")
tex.sprint("\\node[glyph node, matrix, right=" .. horizontal_space ..
" of a2] (t2) {" .. "\\raisebox{" .. vertical_space .. "}{" ..
return_glyph(glyphs["t"], scale, lower_boundary, upper_boundary) ..
"}" .. "\\\\};")
tex.sprint("\\node[glyph node, matrix, right=" .. horizontal_space ..
" of t2] (i1) {" .. "\\raisebox{" .. vertical_space .. "}{" ..
return_glyph(glyphs["i"], scale, lower_boundary, upper_boundary) ..
"}" .. "\\\\};")
tex.sprint("\\node[glyph node, matrix, right=" .. horizontal_space ..
" of i1] (c1) {" ..
return_glyph(glyphs["c"], scale, lower_boundary, upper_boundary) ..
"\\\\};")
tex.sprint("\\node[glyph node, matrix, right=" .. horizontal_space ..
" of c1] (s1) {" ..
return_glyph(glyphs["s"], scale, lower_boundary, upper_boundary) ..
"\\\\};")
tex.sprint("\\end{tikzpicture}")
end
function draw_sample_glyph(glyphs)
tex.sprint("\\begin{tikzpicture}")
print_glyph(glyphs["Ω"], 0.05, 0.95, 1.05)
tex.sprint("\\end{tikzpicture}")
end
function main()
local cmr10_glyphs = {}
math.randomseed(os.time())
cmr10_glyphs = read_font_data("cmr10.svg")
tex.sprint("\\noindent")
draw_sample_glyphs(cmr10_glyphs)
tex.sprint("\\\\[2cm]")
draw_sample_text(cmr10_glyphs)
tex.sprint("\\\\[2cm]")
draw_sample_glyph(cmr10_glyphs)
end
\end{luacode*}
\begin{document}
\luadirect{main()}
\end{document}
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